Need For Speed Payback3/31/2021
The range of ten options is modest but enough to dial in an acceptable fidelityperformance balance on most systems, and but the engine seems prone to frame drops and slow downs on all settings.When you buy through links on our site, we may earn an affiliate commission.Expect to pay 55 Developer Ghost Games Publisher EA Reviewed on Windows 10, i5 6500, 16GB RAM, GTX 1070 Multiplayer Up to 8 players Link Official site Its hard being Need For Speed in these modern times.The old staples that once ensured a Christmas chart-topping releasepuke green Skylines out-NOSing each other to the finish linehave drifted out of contemporary appeal in the wake of Forzas blockbuster simcade titles.
Ghost Games. The problems begin with the esteem Need For Speed Payback holds the Fast and Furious franchise in. After all, if Vin Diesel one liner-ing his way through wafer-thin scripts about cars driving through skyscrapers makes for a box office smash, why cant a game appeal to that same appetite Everything about Paybackthe quasi-Vegas setting Fortune City; the revenge plot; the love for tuners getting airborne and smashing thingsharks back to those movies. Those movies which, famously, exist on a precarious so bad its good appeal hanging above every set-piece like the sword of Damocles. That appeal, the central kitsch of FF, is lost in translation in Payback. The Hollywood set-pieces are jarring cut-scenes that rob you of the satisfaction of pulling them off, and the corny dialogue comes across as inept, rather than knowing. Central trio Mac, Tyler, and Jess have voice talent trying their hardest to make their lines sound like human beings communicating, but theres evidently only so much you can do with lines like Wow, the torque on this thing and Guess Ill just have to beat you all. More so than in previous games, Payback wants you to pay attention to its story. It wants you to care about taking down crime syndicate The House. It wants you to root for Tyler, Mac, and Jess as they plot the eponymous Payback on the underground racers who double-crossed them. By doing so, it makes an inevitable weak point in the games construction impossible to ignore, and highlights the simplistic way story and in-game action are brought together. If you want to do the thing Need For Speed has been about for over a decade (turning road cars into wide-body monstrosities), you need to grind for it. Payback also badly is misjudges its pacing and draws out any sense of progression. ![]() ![]() In reality Fortune Valley just isnt a very interesting place to drive through. Police appear only at scripted points during races so theres no cop-baiting to be had while cruising. Finding jumps, speed traps, and billboards to smash quickly becomes repetitive, and doing these activities is required if you want to customise your cars appearance. In other words, if you want to do the thing Need For Speed has been about for over a decade (turning road cars into wide-body monstrosities), you need to grind for it. Meanwhile, the Speed Cards which improve car performance, and indeed cars themselves, feel prohibitively expensive for much of the game, so theres not much opportunity to experiment with cars or build up a large collection without a big time investment. Aka: grinding. And like I even need to say it, you can speed this whole process up with microtransactionsthe icing on a flavourless grey cake. On a GTX 1070 and i5 6500 running at 2560x1600, Payback cant quite keep to 60fps at ultra settings, so some degree of graphics settings adjustment is required to hit that smooth v-synced frame delivery.
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